A sad successor to a brilliant Tale
Browsing: narrative adventure
Making a game out of trolley problem-style thought experiments is a neat idea, but there’s much more to Trolley Problem, Inc. than that.
The Kids We Were effortlessly blends nostalgia, time travel, and playful humour with unflinching honesty and a heavy, important message.
Life is Strange: True Colors turns the series’ trademark blend of quiet charm and supernatural twists into a moving look at the power of empathy.
Cute and comforting, Button City is the quintessential ‘wholesome game’, but it sometimes overplays quirky charm at the expense of substance.
Where the Heart Leads boasts a thoughtful, open-ended, player-driven narrative, but that gets a bit lost in a needlessly bloated script.
A playthrough of an early scene from Life is Strange: True Colors shows off its narrative adventure style, while teasing supernatural twists.
Sumire is a beautiful, bittersweet story about saying goodbye, keeping memories alive, and learning to make the most of the time you have.
Essays on Empathy is so much more than just an anthology of games; it’s a candid reflection on Deconstructeam’s history and creative process.
Don’t Forget Me takes a unique approach to cyberpunk and age-old questions of freedom and peace, though its abruptness holds it back a little.