One of the most common points of criticism levelled against the first volume of Taito…
Ray’z Arcade Chronology brings three memorable shmups to Switch, and shows just how creative Taito was in the ’90s.
Theatrhythm Final Fantasy is finally back in Final Bar Line, with a tweaked rhythm game and 385-strong track list.
Wonder Boy Collection brings solid ports of some Sega classics to Switch, though some notable absences make it feel incomplete.
Capcom Fighting Collection is a must for historians and fighters alike, with vital pieces of Capcom history (Red Earth!) and good online play.
The New Challengers puts an esports twist the heart, humour, and charming characters that made the first Arcade Spirits great.
Beautiful pixel art and slick action pay homage to Neo Geo classics, though a miserly continue system creates undue frustration in Ganryu 2.
Slipstream brings Out Run-style arcade racing to Switch, and while it absolutely nails the aesthetic, archaic design decisions hold it back.
Taito Milestones collects ten important pieces of Taito history, but a barebones package does nothing to contextualise their significance.
Thirty years on from the original game, Andro Dunos II captures the unique feel and timeless appeal of NeoGeo shmups beautifully.