
Miyamori, folktales, and the allure of the Japanese countryside
We had a chat with Joshua Hurd, the creator of beautiful Miyamori, about the game and his visits to Akita, Japan that inspired it.
We had a chat with Joshua Hurd, the creator of beautiful Miyamori, about the game and his visits to Akita, Japan that inspired it.
Blue Revolver manages to take a genre as difficult as bullet hell shooters and make it accessible, without compromising on what makes such games great.
Dex’s good ideas quickly give way to a painfully generic cyberpunk romp with poor writing, shallow systems, and the most pedestrian brand of “edginess”
Tanzia feels like a single-player take on the early days of World of Warcraft, complete with the rough sense of wonderment that Blizzard’s MMO has lost.
Valley is a great first-person platformer with some clever ideas, but its real strength is the thrill of running, jumping, and soaring through the woods.
The Dead Lands is an awesome, gorgeous action movie that celebrates Māori and shows just how much potential there is for Māori stories in mainstream cinema.
Lost Sea is the sort of game that reminds me why I don’t really like roguelikes all that much – because of both what it does well and what it doesn’t.
Anima: Gate of Memories is certainly lacking in polish, but it’ all the better for it; I think we forget about how much “B-grade” games can offer.
Judging from a pre-alpha demo, Aurion: Legacy of the Kori-Odan is going to be something truly special.
Game writers can learn a lot from Fury Road, because despite having nothing to do with games, it’s one of the best examples of video game storytelling I’ve seen in a long time.