It feels like arcade-style racing games have somewhat fallen to the wayside lately, but fans of those delightfully unrealistic takes on motorsport have a couple of new things to look forward to this year: a remaster of the critically-acclaimed Burnout Paradise by Criterion, and Codemasters’ Onrush.
Originally released in 2009, Burnout Paradise brought the high-speed, stunt focused action of the Burnout series into an open world setting, and did so with great success. Despite widespread praise, however, the only Burnout game we’ve seen since was the odd, bite-sized spin-off Burnout Crash! in 2011.
[embedyt] https://www.youtube.com/watch?v=f4JqCmt9hzE[/embedyt]On March 16, we’ll be able to revisit Paradise City in Burnout Paradise Remastered for PlayStation 4 and Xbox One. It will include the base game along with eight add-on packs, and the usual array of graphical and technical enhancements (including 4K/60fps support for Xbox One X and PlayStation 4 Pro, for people who care about such things).
Aside from being exciting in its own right, this shows that EA hasn’t entirely forgotten about Burnout. Maybe we’ll see a new game soon? Or at least the first four games brought to PS4 as PS2 classics.
Onrush, meanwhile, was announced last year, but today Codemasters shared the first gameplay trailer for the game. Players will have a choice between eight different vehicle classes, each with their own unique quirks, and races look to put the focus on high-octane thrills is dangerous stunts and big crashes.
The game is being developed by a new Codemasters development team made up of former Evolution Studio staff. Evolution was behind lukewarm DriveClub, but they also gave us the very good MotorStorm series before that—and Onrush looks like it has a lot of Motorstorm DNA in it.
[embedyt] https://www.youtube.com/watch?v=Raik-xWywPQ[/embedyt]Onrush is coming to PS4 and Xbox One on June 5 this year. Between these two games, it looks luck those of us who prefer a little (or a lot) less realism in our racing games are in for a treat.